Dec 13, 2005, 09:56 AM // 09:56
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#1
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: First Mercenary Division [merc]
Profession: W/Mo
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A necro build- Stacker God
This is not my build, nor my skill set, i saw this posted somewhere else, and i thought, i would be right to post it here for all others to see. Again, i take no credit, for this build. It is not Mine.
Though the name is. all i did was clean up the original post. To find the original post for the "stacker God".
(the build is not perfect, but the name is, so please feel free to bend and twist it, but please leave contstructive comments, nothing rude ;D)
The Stacker God
Mesmer/Necromancer
skills:
(1)Phantom pain
(2)Shatter Delusions
(3)Virulence(elite)
(4)Arcane Echo
(5)Energy Burn
(6)Wastrels worry
(7)Fragility
(8)Resurectoin Signet
16 IIllusion,
11 domination,
9 Fast Casting
Mesmer/Necromancer
Cast Fragility on the enemy, then use Phantom Pain. Now cast Shatter Delusions to give them a deep wound for about 20 seconds. Now cast Arcane Echo, then cast Virulence. With 0 Death Magic, it should end in 3 seconds. Wait out the 3 seconds, ressurect a teammate if needed, then cast Virulence again on the same enemy. As soon as you cast it cast Wastrel's Worry than Energy Burn. By now you've done about 450 damage, and since the Deep Wound should still be up, they should be dead(saying the enemy's max hp was about 500).
It works on all professions, though Healing may be a hard thing to pass by, but combined with the damage of other teammates I doubt it will matter. Everythng I mentioned can be performed in less than 10 seconds.
This build works well with a Spirit Spammer using Quickening
The build Creater is Sasuke Hiramashu
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Dec 13, 2005, 10:05 AM // 10:05
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#2
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Academy Page
Join Date: Dec 2005
Location: Huddersfield (UK)
Guild: Guild of extraordinary dancers
Profession: E/N
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thats a really good build
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Dec 13, 2005, 12:52 PM // 12:52
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#3
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Academy Page
Join Date: Jul 2005
Guild: Guardians Of Flame [GoF]
Profession: N/Mo
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what is that doing in Necro thread?
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Dec 13, 2005, 12:55 PM // 12:55
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#4
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Academy Page
Join Date: Sep 2005
Profession: W/Mo
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Seems like a good build, but not for tombs though(or you need a battery necro)
Do you have any energy left after killing 1 person(assuming he wont get healed like a madman, smite hex etc..)
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Dec 13, 2005, 01:04 PM // 13:04
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#5
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: First Mercenary Division [merc]
Profession: W/Mo
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This was not my build once again, and yes i did also realize, that if by some rare fate of chance the person did get healed, the mesmer/necro would be totally exausted. I was thinking of replacing res sig,(not wise) with some energy draining skill. Can't get one off the top of my head but i know there are tons around.
Btw sorry 'bout putting it in the necro section. Here, i'l move it to the memser one, but i'd like to keep it here too
..
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Dec 13, 2005, 01:35 PM // 13:35
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#6
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Ascalonian Squire
Join Date: Dec 2005
Guild: Guess Why My Chaos Gloves are [WiTe]
Profession: W/R
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Why not take energy tap you can gain quite a lot of energy from that and it only costs 5 energy to cast
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Dec 13, 2005, 03:44 PM // 15:44
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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ummm...
That build has been around forever, and was one of the main reasons behind the Fragility nerf.
I think credit for making the build public would go to arredondo.
I'd put distortion in your build in place of either Arcane Echo or Energy Burn so you have some defense, and invest a few points into inspiration for some energy management - either Spirit of Failure (to go with your distortion) or Power Drain/Drain Enchant.
Don't bother with Energy Tap - it's crap unless you have a ton of points in Inspiration. Actually, it's still crap even then...
EDIT: The original name of the build was Fragility Mesmer
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Dec 13, 2005, 03:46 PM // 15:46
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#8
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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nice of u to think of it but , been there nerfed that.
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Dec 19, 2005, 11:52 AM // 11:52
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#9
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Academy Page
Join Date: Sep 2005
Profession: W/Mo
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Quite alot of energy from energy drain? 4-6 energy=max 12 energy.. and the spell itself is 5 energy, so u gain about 7 energy with a recharge time of 30..
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Dec 19, 2005, 02:03 PM // 14:03
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#10
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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the buld has been along for a long time, and it isn't too effective now...
if fragility gets interrupted (or phatom pain for that matter), then you are useless for a long amount of time, until the recharge...
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Dec 19, 2005, 02:17 PM // 14:17
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#11
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Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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how much damage did fragility used to do? i remember being killed by it so easily before the nerf..
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